We are looking for a fully remote full or part-time Game Designer Intern to turn original medieval fantasy ideas into reality. We’re now expanding our internal team and have a role that will require the applicant to be adaptable, motivated and have an interest/understanding of the field we’re in.
Responsibilities include:
To be successful in this role, you should have some experience with game design and/or on the path towards a degree in the field of game design or similar i.e; Computer Science, Graphic Design, Computer Engineer ect. You must be enthusiastic and determined to take initiatives and be open to learning.
A large part of your work will involve bringing in new ideas, creating and developing the game's mechanics and building prototypes.
Ultimately, you’ll create both functional and appealing features that address our needs and help us grow our game.
Duties & Responsibilities
use your creativity to design game features and platforms that engage and capture the imagination of the user
organise and plan by detailing every element of game features including the setting, rules, story flow, props, vehicles, character interface and modes of play
design high level game economies and ecosystems and work closely with the economic design team to create stable game economies
put together a concept documents and use this to convince the development team that the game features are worth proceeding with
conduct market research to understand what your target audience wants
transform a rough idea into a detailed concept and then implement it
write scripts and design storyboards
work collaboratively with others, including game developers, artists and programmers on the game
make adjustments to the game design specifications to reflect developments as the project moves forward
train quality assurance (QA) testers to play the game so they can test it properly
assist on the user experience (UX) design of the game, ensuring players have the best experience
work alone or within a larger team overseen by a lead designer.
Beneficial (but not necessary) to have some knowledge of the following softwares:
Game Engine (Unity 3D, Unreal Engine or another)
Microsoft or Google Office Software for documents, spreadsheets & presentations
Knowledge on Dynamic Modelling Softwares like Machinations
Art software (Like Adobe Photoshop & Illustrator) for a wide assortment of visual design, flowcharting, mind mapping
Jira & Bug Tracking Software
Scripting Languages & Tools (Python, LUA, C#, Unreal Script, Blueprints)
Programming languages C++ and Python are also commonly used
Main Requirements
Passion for Game design
Understanding of how strategy games work and why people play them
Highly motivated and determined individual
Team spirit; strong communication skills to collaborate with various stakeholders
Excellent time-management and communication skills both verbal
Final year student in Design, Computer Science or relevant field
Enthusiastic and innovative (proposing new fixes and designs)
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